What’s up guys! Here’s another comparison videos for us to enjoy. This time is between HTC Hero vs iPhone 3GS, and these nice videos are from the phonedog team.
Curious about the result from these two? Let’s jump in and enjoy the videos.
Toshiba has just released a rebranded version of its well known TG01 smartphone in Japan in the form of the T-01A. Measuring only 9.9mm thick, the T-01A sports a 4.1-inch WVGA resistive touchscreen display with 800 x 480 resolution, a Qualcomm 1GHz Snapdragon processor, HSDPA, GPS, WiFi and runs on Windows Mobile 6.1 OS. Sadly, there’s no word on pricing so far
At least since the advent of the first camera phones, people have been wondering whether the cell phone would limit the opportunity for all kinds of other products, particularly portable electronics. Even the more pedestrian features of basic cell phones have been blamed for the declines in (or at least limiting the market for) pagers, Family Radio Service (FRS) radios, and even watches. And beyond portable electronics, cordless phones have also been in a state of decline for years as more consumers cut the cord.
But the iPhone 3GS has renewed the old debate for a number of reasons, including data that shows that iPhone users are disproportionately inclined to use their phone's advanced features and changes in the hardware and software that improve the digital camera, add video capture, and open the door to in-vehicle turn-by-turn navigation. TomTom, which has returrned to its roots by demonstrating navigation software for the third-party hardware of the original iPhone 3G, can now offer that software through Apple's App Store. So, will the iPhone shutter Canon, run Garmin off the road, or make Flip flop? Thankfully, for the sake of all wishing to avoid reading headlines containing these atrocious puns, not for the foreseeable future, at least in the U.S.
First, there are demographic factors, including income, that are affected by the iPhone's data plan. The core function of most products that have succumbed to cell phone cannibalization can be served by even basic prepaid cell phones. In contrast, the iPhone as an in-vehicle navigation device requires the purchase of a significant data plan (plus a turn-by-turn navigation app). Dedicated PNDs, though, have traditionally featured their lack of required subscription as a selling point (one reason why high-end two-way systems have struggled). Feature trade-offs can also come into play. The easy access to YouTube uploading that the iPhone 3GS offers is not compelling to a lot of the simplicity-seeking parents and grandparents that have been an important part of the Flip customer base.
These folks aren't using Qik to livestream the next press conference at which Facebook revises its Terms of Service.
Second, there are distribution factors. While they have lost some of their holiday luster with increasing household penetration especially during the economic downturn, digital cameras, MP3 players, PNDs, and Flip digital video cameras have all enjoyed strong sales during the holiday season as popular gift categories in retail stores. The iPhone also sees a bump during the the holiday, but a much smaller one by comparison since contracts make cell phone sales less seasonal. The conflict between the iPhone's product and service was seen recently as users protested AT&T's upgrade pricing, which is designed around a two-year contract commitment and is at odds with the annual upgrade cycle that Apple has so far been on with the iPhone.
Both of these factors could well be in for disruption if Apple incorporates features such as GPS and video capture found in the iPhone in its next iPod touch, a product that reminds us that there is a good business to be had selling to customers of carriers other than AT&T. With all the doomsday talk for cheap camcorders and PNDs, the iPod touch has paradoxically avoided speculation as an endangered product even though it is the product that now has the most direct, and now widened, price-value gap with the iPhone 3G. And yet, the iPod touch has still sold very strongly. Those who think that the iPhone will simply lay waste to competitive electronics should look to Apple itself for a vote to the contrary.
There's no need to be intimidated. I'm here to hold your hand every step of the way while you jailbreak or unlock your original iPhone, iPhone 3G or iPod Touch, and it's really not much of a hassle at all.
The MiLi Pro is a breakthrough in iPhone and iPod accessory technology. It's an iPhone / iPod compatible, rechargeable, micro video projector. The power of the PhoneSuit MiLi Battery has been coupled with the convenience of a portable video projector and speaker system. Watch all of your movies, video clips, podcasts and more with ease! Now you can carry your own personal movie theater with you, anywhere you travel.
Innovative Micro Projector Technology
The MiLi Pro incorporates the latest in technology, an LCOS, LED driven micro projector. This ultra-compact projector fits in the palm of your hand. It has the capability to display 640x480 high resolution images on most any viewing surface. Use the focus wheel to fine tune your image quality. Scale your iPhone's video up to a 40 inch for screen for eye strain free, relaxed viewing.
AV (Audio / Video) Inputs
The MiLi Pro offers a variety of AV inputs. This allows you to use the projector with most input sources. iPhone and iPod compatible players can feed AV directly through their standard dock connectors. We also include two additional cables for input sources, a VGA input cable and an RCA input cable. The VGA cable allows you to connect the MiLi Pro directly to your Laptop or PC's VGA port. The RCA cable will allow you to connect most standard AV equipment sources such as DVD players, VCR's, etc. You can switch between the various inputs at any time with the input source button.
Integrated Speakers
We've included built in speakers for high quality audio output. Control the volume levels via the integrated touch panel.
Rechargeable Battery Pack
The MiLi Pro utilizes high quality lithium-polymer battery technology for its power source. The battery pack is removable and swappable. There's one extra battery pack included with your purchase to assure you won't lose power in the middle of your favorite movie!
Sync and Charge
Use our standard mini-USB cable to charge and sync your iPhone / iPod and MiLi Pro.
MiLi Pro Compatibility
The MiLi Pro is compatible with iPhone 3GS, 3G, 2G and iPod Touch.
What's the point in buying a new iPhone if it looks exactly like the old one? Because once you start using it, the speed of the iPhone 3GS will amaze you.
There's a reason why Apple called this the iPhone 3GS for Speed and not the 3GC for "compass" or 3GV for "video recording." Speed is the central upgrade here, and probably is the single biggest reason you would upgrade to a 3GS from a 3G. And if you're coming in as a virgin iPhone user, there's definitely no question: The 3GS is worth an extra $100.
That declaration may be weird to most of us since we usually look for features, and not specs, when we're evaluating phones—and iPhone 3GS doesn't blow us out in the feature department. Instead, it's like getting a bigger TV or a faster car. Your old machine works just fine, but once you've tried the new one for a week, you'll never want to go back, even if it costs you a little extra.
Like we said, from the outside the 3GS is exactly the same as the 3G. It's slightly heavier and has glossy text on the back, but if Steve Jobs whipped one out in public before it was announced, you wouldn't have been able to tell the difference.
By holding the 3GS next to the 3G, you'll notice that the screen is slightly more reflective because of the new fingerprint resistant oleophobic coating. It even has a little bit of a rainbow effect if you reflect a monitor with it. Surprisingly, the coating actually works in preventing a good deal of fingerprints and face grease, and it allows the phone to still be smooth and usable even if there are fingerprints on the surface.
The shot above illustrates the fact. The two phones may look similar in how much finger and face grease are on the screen, but the iPhone 3GS is still usable and doesn't have the problem of "sticking" in certain areas that are slightly greasier. It's also easier to clean just by wiping on your shirt. The glass treatment won't eliminate smudging from your bodily secretions altogether, but it's a very useful improvement for something you're touching all the time.
The 3GS display is ever-so-slightly warmer than the 3G's, having a yellow/orangish tint when viewed side by side. If you remember, the 3G's screen was also warmer than the 2G's. It's not distracting in any way, and the warm screen is slightly easier on your eyes even if the brightness is bumped up high.
The video really shows how fast the iPhone 3GS is. Safari, Email, Camera all load noticeably faster than on the iPhone 3G (both running 3.0 software). Even booting the phone takes about half the time. Apps with long load times, like Sims 3, Oregon Trail or Metal Gear Touch all show how much faster you get up and running on the new device. Seriously, everything is faster. It's exactly the same experience as switching from a two- or three-year-old computer to something brand new. Your apps all look the same, but they load and run much more smoothly. Even if you're doing the same things on both machines, the new machine is that much better to work on.
What does this speed increase mean for future iPhone apps and games? With the iPhone 3GS running on a 600MHz CPU with 256MB RAM (up from 400MHz and 128MB), there's a much higher performance ceiling for apps to hit. The OpenGL ES 2.0 graphics standard that's now supported paves the way for an impressive visual boost. Hubert (a former Nvidia developer) from Ubergizmo says it's somewhere along the lines of going from Half Life 1 to Half Life 2, which is essentially going up a console generation. Gamers should pay attention.
Like we said before, the iPhone 3G will still run most of the games for the near future. That 40 million unit potential market of iPhone/iPod Touch devices is too big to just ignore and put out an app just for 3GS phones, so your old phone will still be able to keep up. But developers are like alcoholics. If you put more system resources in front of them, they can't help but use all of it just because they can. Also, they drink a lot.
Apple hates to emphasize specs in products like the iPhone 3GS, but even they couldn't resist bragging about the speed boost. That S is there for a reason.
The 3GS also has a 3-megapixel camera, adding auto focus and video recording. You even get an interface that lets you tap on a section of the screen that you want to focus on and the phone will automatically adjust the focus to that point in space.
By tapping on the screen and activating the auto-everything—not just auto focus but improved auto exposure and auto white balance—you're gaining the ability to control more of what your shots look like. It's most obvious in macro shots where the subject is only a few inches away (above). Those two photos were shot from the exact same distance in the exact same lighting. You can also see in the gallery below that the 3GS is slightly better in low-light conditions (something the 3G was no good at), as well as having better overall auto white balance.
I wouldn't say it's a mindblowing revolutionary step for the iPhone camera, but it's definitely more than just shoving in more megapixels and leaving it at that.
The video quality, on the other hand, is pretty good for a cellphone. Apple claims up to 30 frames per second, and as this video of an HD recording of SNL shows, it comes pretty damn close. Even if it's not quite 30FPS at all times, the video is smooth as hell. Recording still isn't great in low light since it's a physical limitation of cameras in general, but at least it's fluid. The tap-to-focus (and re-expose) feature also carries over to video, which you can use to "aim" your camera at a part of the scene.
You'll also want to use the quick trimming feature before you upload your videos directly to YouTube to cut out the excess at the front and back of your clips. The quick trim is just like trimming a clip in iMovie, with the yellow draggable borders. Apple says that the 3G doesn't have video because the old processor isn't capable of handling it, and after taking the 30FPS videos on the 3GS, we can believe that they didn't want to settle for just 15FPS videos.
Data hogs will also be happy about the increased 7.2Mbps data speeds the 3GS can achieve. We used the Speedtest app in the App Store and over multiple days and multiple times (early, mid-day and late at night), clocked the 3GS at an average of 1568Kbps, whereas the 3G only measured 1165Kbps. Their uploads were relatively equal, at 226Kbps (3GS) and 209Kbps (3G), but there was a noticeable difference in latency with the 3GS pulling ahead at 174ms to the 3G's 231ms. Although on average the 3GS scored about 50% higher than the 3G, occasionally, in individual runs, it could have ranged anywhere from twice as fast to about the same speeds.
The speed boost for downloads is interesting, seeing as AT&T hasn't even begun to really roll out their 7.2 HSPA in very many places yet. Since we're testing this before the actual 3GS release date, we'll see how much loads of 3GS users will impact overall speeds, and we'll see how fast the 3GS speeds increase once AT&T has the infrastructure to support it.
If you're talking practical use scenarios right now, the increased network speeds and the increased processing speeds help to cut down wait times for both the email and Safari and whatever other app you use that grabs a bunch of data often. Even if you're on Wi-Fi, the fact that there's a faster processor on board mean that you're going to be done faster than on the 3G.
The compass app, along with the magnetometer, is great at pointing you somewhere in the general direction of North. It also doesn't matter which way you're holding the phone—either parallel or perpendicular to the ground—the arrow and numbers will still more or less give you a sense of where you're facing.
As a bonus, if you hit the "find me" button in Google Maps a second time after it's located your GPS position, it'll re-orient your map to reflect the way you're facing. It would have been extremely useful when I was on foot, lost in San Francisco trying catch the last train, not knowing which way was which since the street signs are so small and the blocks are so large. If I had this, I wouldn't have to have gone a block in the wrong direction just to figure out I should have been heading the other way.
The compass may not sound like a great feature, but apps like Layar, an augmented reality browser, are now capable of running on the 3GS with the help of the magnetometer and GPS.
Nike+ support is something that I've been looking forward to for a long time—so much so that I even bought an iPod Touch 2G to use it. Well, it's here, and it works. The app is exactly like the one on the 2G Touch, and enables you all the running features you're accustomed to using on any other Nike+ device. What's nice about using your phone when running is that you always have your phone with you, and if you have a stereo Bluetooth headset, you'll be able to listen to music, run and answer a call if need be.
Voice control actually works. As long as you know the right commands, like "call" for calling someone on your contact list and "dial" if you want to dial a number. The accuracy is quite high, and the app can recognize what you're saying as long as there's not too much background noise. It's also fairly smart. If you say "call Mike" and you have multiple Mikes in your list, the iPhone will say the names of all your Mikes and ask you to be more specific.
The song control works, but gets confused occasionally because bands have weird names that aren't exactly English—they just share the same letters. The iPhone kept confusing "Phoenix" with "INXS" or "DMX", for example, but managed to actually get commands like "pause music", "who is this song by", "previous track" "what song is playing?", "shuffle" and "play more like this" correct. And if you're worried about figuring out what to say to control your phone, just activate the Voice Control function and watch the screen; eventually the command you want will come floating by in the background.
What's also surprising about the 3GS is that you wouldn't expect battery life to be improved, but it is. Apple's figures that measured improvement over the 3G in every category except 3G calling were more or less what we found in our own testing, which means you should be able to last the entire day on one charge with no problems. Plus, since the phone is faster, you'll probably spend less time looking up directions or getting to a restaurant's web page—which also saves battery.
The iPhone 3GS is not an insignificant step forward in the iPhone family. The Nike+ support, magnetometer (compass), video recording, voice command, better camera, better battery life and faster data network are all improvements nobody would call a step backwards. But the biggest day-to-day improvement over the 3G is undoubtedly the increased processing speed, which is why Apple called this phone the 3GS (with the S standing for super fast) in order to designate that it's basically the 3G, but better.
3G users have the unfortunate question of asking themselves whether or not they want to spend the $399/$499 to upgrade to the 3GS right now. If you're eligible to upgrade in July, August or September, AT&T's letting you do so at the full subsidized $199/$299 price. If not, you'll have to wait until your 18 months are up. It's definitely a better phone, but AT&T's plan of making early adopters wait another six months from now until they can get the standard $199/$299 price is frustrating, since we'll already be halfway into the iPhone 3GS lifecycle. And by then, it'll be worth waiting until June 2010 for a true revolutionary jump in iPhone design, instead of just an evolutionary improvement on the 3G.
Our first generation iPhone review verdict was to wait. Our iPhone 3G review gave the go-ahead to finally mount up. The only issue with the iPhone 3GS, if you already have the 3G, is that it's not all that different of an experience.
Like I said in the Palm Pre review, I'm a bit bored of the iPhone look and feel. If you're looking for something new, something different and something you're not quite familiar with, there's the Pre or the MyTouch 3G. But as a whole, the iPhone 3GS is the best all-around smartphone available. If you're looking for a refined, augmented version of what you already know, a phone that, not for nothing, runs all the tens of thousands of apps on the App Store, choose the iPhone 3GS
There are some people in this bad world, who, if given a choice between a high-end premium phone and an apartment in a big city, will buy the phone. A designer and jewelery maker from the beautiful country of Austria has come out with an iPhone for people who can go to any limit to buy a phone that is not high on functionality, but is certainly high on the bling bling side. The cost of this iPhone is $176,400 but what makes it so expensive then? This blingy touch screen gadget has 318 diamonds, with 138 of them are princess cut and the rest of the diamonds are brilliant cut. These 17.75 carats of diamonds are set into 18k white gold around the rim. I don’t think so anybody will use this phone much. If you ask me, I would prefer buying a good car and a Nokia N95 8GB with that much money.
Moblile Handset manufacturing companies are all set to face the onslaught of the iPhone in India. The iPhone is expected to be launched in September. The big three in the business, Nokia, Motorola and Sony Ericsson have already launched a slew of products that include music phones and touch screen products to face the iPhone.
Experts in the field are of the opinion that Nokia will still maintain its leadership with a 40 percent market share globally. Nokia leads in virtually all the categories except the Internet Mobile Devices. The major device that challenges them in this category is the iPhone. Nokia has its N and E series of converged mobile devices to take on this challenge. This time around the Apple threat is more pronounced as the new iPhone is 3G and is being marketed in Asia as well as Europe.
According to a Nokia spokesperson, “The iPhone is an interesting device and it is great to see other companies share our vision of connected multimedia devices. We strongly believe that traditional single-purpose, non-connected devices such as MP3 players and cameras will be marginalised and overtaken by converged multimedia devices in the future”.
There are very exciting days for the mobile handset manufacturers ahead.
We're not sure if Brando's version of the external iPhone battery pack bests the others we've seen in performance, but it's definitely the cheapest by far. At $25, it's a whole $18 cheaper than the iPhoneck, and half as costly as Macally's PowerLink. Is it any good? No clue yet. But it's cheap, which is all some people care about.
As expected, Apple has announced that they'll be expanding their global reach by introducing the iPhone 3G to 20 additional markets next month. Despite handset shortages and sell-outs, Apple is committed to launching the heralded handset in over 70 global markets, including markets in Africa, Asia, Central and South America, and Europe.
Following on AT&T's announcement that they've moved almost twice as many Apple iPhone 3G handsets during the first 12-days as they had with the original iPhone, Apple has set its sights on hitting the global market hard and fast with the iPhone 3G. On being grilled about the Apple's difficulties in keeping up with frenzied demand for the iPhone 3G, leading to stock-issues, Apple's COO Tim Cook stated that Apple would be increasing iPhone 3G production. "I like what I’m seeing in the production ramp," Cook said.
The iPhone 3G is currently available in 22 countries worldwide, and Apple's website lists 50 countries under their "Coming Soon." Apple is going to have to ramp their iPhone 3G production goals to meet demand in currently available market, as well as stock enough hardware to meet the inevitable rush for iPhone 3G's in additional countries if they plan to satisfy global demand for the handset and meet their sales-goal of 10 million units by the end of 2008.
Apple stopped short of announcing which countries comprised the 20 new markets in Apple's crosshairs. But, with the iPhone 3G planned to go live in dozens of markets around the globe, Apple should be seeing iPhone sales in Q3 2008 increase to record levels.
Sure, Apple alleges to have flipped over a million iPhone 3Gs at this point, but what does that mean? The devil's in the details, as always; yes, true, the first one took 74 days to reach that same milestone, but it was available in less than one-twentieth the number of countries and an even smaller fraction of carriers. Hell, the very definition of "sale" is under scrutiny here, with some suggesting that Apple's making reference to the number of phones it's sold to its carrier partners, not end users -- a metric that would make sense from Cupertino's perspective since Apple's payday technically ends there.
Here's where it gets interesting -- Engadget has obtained a handful of stats regarding number ports in and out of T-Mobile USA handled by a national wholesaler. Specifically, we have data surrounding the launch of the first-gen iPhone and the iPhone 3G, and get this: of more than 1,000 ports in total, ports to AT&T represented under 40 percent of the firm's total outflow in the days surrounding the 3G's launch, versus nearly 70 percent the last time around. Furthermore, they took roughly the same number of inbound ports from AT&T during the same period, meaning that T-Mobile effectively lost no net ground due to the 3G's launch. Granted, the porting stats from a single wholesaler represent just a microcosm of the big picture, but even accounting for some loss of precision when you extrapolate that data, you're looking at a pretty significant downturn in interest from T-Mobile subscribers. We still think Apple's probably laughing all the way to the bank either way -- and iPhone 3Gs are sold out virtually everywhere right now -- but you've got to wonder if AT&T's not freaking out a little bit at the number of new subscribers it managed to entice, and whether its competitors are all breathing cautious sighs of relief at some surprisingly reasonably churn rates.
If you're an owner of the first generation iPhone then one of the (many) annoyances you've discovered with your new curvy and slightly chubbier 3G sib is the fact that it won't fit your existing dock -- be it the dock bundled with the iPhone or with the Bluetooth headset. To make matters worse, Apple chose not to bundle a compatible dock with the iPhone 3G -- you have to purchase that separately for $29... you know, assuming you can find it. Fortunately, that old dock can be made into a suitable charging base for your iPhone 3G with just a bit of simple Dremel action and elbow grease. Sounds like a bargain to us.
Finally, the ultimate dream of all iPhone owners has come to pass: TurboGrafx-16 emulation. Thanks once again to the massive talents at ZodTTD, Apple's phone has gotten another piece of the emulator puzzle in the form of Temper4iphone, a fully functioning recreation of everyone's favorite under-performing game console. The app can play both TurboGrafx and PC-Engine games, as well as CD-based ROMs. Right now the software is only available to beta testers (and donation-makers), though it's expected to hit wide release soon. Check the video after the break and see for yourself.
Finally, the ultimate dream of all iPhone owners has come to pass: TurboGrafx-16 emulation. Thanks once again to the massive talents at ZodTTD, Apple's phone has gotten another piece of the emulator puzzle in the form of Temper4iphone, a fully functioning recreation of everyone's favorite under-performing game console. The app can play both TurboGrafx and PC-Engine games, as well as CD-based ROMs. Right now the software is only available to beta testers (and donation-makers), though it's expected to hit wide release soon. Check the video after the break and see for yourself.